Public Rust can be chaos—cheaters, queue times, random wipes, and rules that change overnight. A private Rust server gives you control: your map, your rates, your rules, your community. This guide covers hosting choices, performance tuning, plugins (uMod/Oxide), wipe strategy, and a simple maintenance routine you can copy-paste.
Want it done for you? Launch a ready-to-play Rust server here: Get a Rust server.
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Why Run a Private Rust Server?
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No strangers, no drama – curate your Discord and keep the vibe consistent.
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Custom gameplay – gather rates, stack sizes, kits, TP rules, map size/seed, monument spawns, vehicles, and more.
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Predictable wipes – schedule wipes when it suits your community (and control BP vs. map wipes).
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Performance – tune entities, plugins, and restart windows for buttery combat and building.
Hosting Options (Pick Your Path)
1) Managed Hosting (easiest)
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Provision in minutes with a control panel (one-click restarts/updates/backups, uMod install, workshop maps).
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Support on patch day when plugins break.
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Perfect if you want to play, not babysit Linux services.
👉 Get a Rust server
2) Self-Hosting (advanced)
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Rent a VPS/dedicated box or use a home server.
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Install SteamCMD, open ports, run RustDedicated as a service, wire RCON, automate backups and restarts.
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Full control—also full responsibility on patch day.
The Essentials You’ll Touch
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RustDedicated + server.cfg – Boot flags and CVar settings live here.
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uMod/Oxide – Plugin framework (timed rewards, kits, economy, TP, admin tools, QoL).
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RCON – Remote console via tools like RustAdmin or BattleMetrics RCON.
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Backups & Wipes – Save rotations and a clear wipe policy (map, BPs, or both).
Fast Start (Managed)
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Pick a location close to your players.
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Name your server, set the admin (ownerID) and a strong RCON password.
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Choose rates (2x/3x?), map size (3–4k for 50–100 players), and seed.
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Add core plugins (below).
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Set scheduled restarts (e.g., daily off-peak).
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Share IP:Port + name; pin rules and wipe cadence in Discord.
👉 Launch now: Get a Rust server
DIY Setup Cheatsheet (Self-Host)
Install & Update
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Install SteamCMD →
app_update 258550 -beta none validatefor RustDedicated. -
Create a service (systemd/Windows service) to auto-start and restart on crash.
Typical start command
Firewall/Ports
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Open game port (e.g., 28015/UDP) and RCON (e.g., 28016/TCP).
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If you set a query port, open that too.
uMod/Oxide
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Install uMod so
/oxide/pluginsloads community plugins. -
Keep a text list of plugins + versions for quick rollback.
RCON
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Use RustAdmin/BattleMetrics RCON to watch logs, kick/ban, run commands, schedule messages.
Plugin Shortlist (Stable, Player-Friendly)
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Admin/QoL
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Admin Radar / PlayerDatabase – visibility and tracking for staff.
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Stack Size Controller – bigger stacks reduce entity count and lag.
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Auto Purge (inactive bases) – keeps entity count sane over time.
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Gameplay
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Kits – starter and donor kits (if applicable).
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ZLevels Remastered – gentle progression for gather/craft.
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BetterLoot / 2x–3x Gather – speed up early game without destroying balance.
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NTeleportation – home/outpost/bandit TP with cooldowns to preserve PvP flow.
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Rust Rewards – playtime or action-based rewards economy.
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Vanish (admins) – investigate without interference.
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Community
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Discord Connect – link in-game chat to Discord.
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Rules/Info GUI – show rules on first join and after wipes.
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Add plugins incrementally: one at a time → restart → test → scan logs for errors.
Performance That Actually Feels Good
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Hardware
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Prioritize high single-core clock; Rust is sensitive to main thread time.
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NVMe SSD for world saves; avoid HDDs.
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RAM: 8–16 GB for modded medium servers; add headroom for entity-heavy builds.
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World Settings
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Worldsize 3000–3500 for 50–100 players; larger costs CPU and travel time.
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Tune animal/scientist counts; excessive AI spikes server time.
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Use stack size and purge to keep entity counts down.
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Operational
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Daily restart off-peak (memory and plugin GC stay fresh).
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Watch entity count and server FPS; address lag before players complain.
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Keep plugin count lean; remove anything nobody uses.
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Wipe Strategy (Map vs. Blueprints)
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Map wipe – resets bases and monuments; keeps BPs (optional).
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BP wipe – resets researched items; great for fresh seasons.
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Cadence – many communities do biweekly map wipes and monthly BP wipes; adjust to your group.
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Patch day – plan your wipe window around the monthly game updates so you aren’t fighting hotfixes mid-cycle.
Tip: Post wipe dates at the top of your Discord and MOTD. Consistency = happier players.
Security & Moderation
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EAC enabled (default). Don’t disable it.
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Strong RCON password; restrict RCON to specific IPs if possible.
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Use ownerID for the head admin; give moderatorID sparingly.
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Keep an appeals channel in Discord with one-message, one-decision rules to avoid drama.
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Log moderation actions.
Rust+ & Quality-of-Life
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Enable Rust+ so players can pair the companion app with your server.
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Scheduled in-game announcements (restart warnings, wipe countdowns).
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Map link and Discord invite in your server’s description.
Maintenance Ritual (Copy/Paste)
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Daily: auto-restart, quick log skim for red errors, check server FPS/entity count.
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Every wipe: snapshot backup before wipe, test post-wipe spawn points and starter kits.
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Patch day: announce downtime → backup → update server → update uMod & plugins → test with an admin alt → reopen.
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Monthly: prune unused plugins, audit permissions, review feedback.
Troubleshooting Quick Wins
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“Packet Flooding/Timer late/lag spikes” → check plugin loops, reduce AI, entity cleanup, confirm CPU isn’t pegged.
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Players can’t connect → verify ports, correct IP:Port, RCON not blocking, server list visibility may lag—have them direct connect.
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Plugin stopped working after update → update plugin, read issue tracker, temporarily disable to restore stability.
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High entity count → enable purges, increase decay slightly, consider stack size increases, encourage smaller bases.
FAQ
How many slots can I run?
Depends on CPU and plugins. A well-tuned midrange CPU with lean plugins can handle 50–100 players smoothly. Heavy modpacks or huge maps need more muscle.
Do I need daily restarts?
Highly recommended. Memory, plugins, and entity churn all benefit from a clean slate.
Can I move my server later?
Yes. Copy the identity folder (saves/configs) and keep plugin versions aligned. Test on a staging instance first.
How big should my map be?
3k–3.5k is a sweet spot for mid-sized communities. Larger maps look cool but punish performance and travel time.
Ready to Build Your Own Rust Community?
Skip the sysadmin grind and start playing today:
Need broader help (site, Discord, branding, integrations)?
Set your rules, tune your rates, pick your map—and keep the wipes on your schedule. See you on the shore. 🛶🔧